I had the pleasure of working with Marvel and the killer team at Perception to craft the closing credits of Spider-Man Homecoming.
Role: Concept Artist for Perception NYC
Creative Director: John LePore
Producer: Eric Daly
Design and Animation: Doug Appleton, Chris Carboni, Kevin Li, Handel Eugene
Role: Co-directed with the great Gigi Ng for Framestore NY
Executive Producer: Dez Macleod-Veilleux
Role: Design Director for Framestore NY
Agency: Virtue
Animation: Dan Finn
Executive Producer: Dez Macleod-Veilleux
Producer: Sue McNamara
Seeker, through the capture of biometric data, removes the noise by sidestepping rational decision-making to reveal what one’s heart truly desires. It measures emotional responses to visceral stimuli to uncover affinity and personality traits one may not know exist, and in turn suggests an Accor destination that will speak to both body and mind.
Director Ergin Kuke comments, “Seeker is as much an art installation as it is a holodeck precursor. How do we create the best environment from which to extract the most acute reactions from our guests, was a question that we asked repeatedly at the start of this project”.
A select group of influences were invited to the installation for the first time and be fully immersed in the multi-sensory experience. The installation is comprised of four unique stations of experience which are designed to reveal various categories of affinity and personality through the individual's behavior and gathered biometrics.
By monitoring their biometric responses (EKG, heart rate, galvanic skin response and EEG brain activity) against varying stimuli, our team was able to record their experiential data resulting in a generative portrait of personality and emotion.
Our system then references this data against key traits of Accor destinations and provides suggested adventures to the guest.
Role: Art Director and Production Designer for the Mill NY
Directors: Ergin Kuke, Rama Allen
Creative Director: Will Adams
Producer: Jason Curtis
Technical Director: Mike Manh
Miranda Lambert 2016 Tour Visuals
Role: Freelance Illustrator for Empirical Studio
Follow the King on his journey to find his greatness.
Role: Designer for the Mill NY
Mill+ was excited to join forces with McCann Canada to introduce Mastercard's Priceless Cities + Apple Music collaboration.
Role: Designer for the Mill NY
Director: Thomas Heckel
Art direction and design for Blacksmith NYC
Mill+ partnered with Riot Games to collaborate on Trial of the Kraken Priestess.
Fight for your soul. If you have the courage.
Check out the experience here.
Role: Designer and Storyboard Artist for Mill+
UI Designer: Pierce Gibson
Animation: Chet Hirsch
The U.S. Marine Corps is older than the United States itself. During the years since its founding in November 1775, members have played very active roles in some of the most significant events in the annals of this still-young nation.
A new campaign by the group’s longtime agency, J. Walter Thompson Atlanta, and production company The Mill aims to recount that storied history for would-be Marines who might not know about the battles of Huế City and Iwo Jima while also highlighting the Corps’ work away from the battlefield.
The new all-CGI anthem spot below brings a series of sculptures to life in marking the launch of a new positioning called “Battles Won.”
Director: Ben Smith
Role: Designed in collaboration with Kris Kuksi for the Mill NY
With the robotic projection-mapping project BOX, which was completed in late 2013, Munkowitz played a vital role in imagining how robotics and screen content could be married together in a choreographed piece of art. Countless techniques were learned, and it’s common that when a project finishes a whole grip of new ideas present themselves.
One of those concepts was the exploration of robots wielding large LED Screens instead of projection-mapped canvases. This choreography would be shot with a motion controlled camera to enhance the perspective illusions. Add to that a concept of a ‘Dream Zone’ – essentially an infinite runway of screens and lighting instruments representing the panacea of what lies beyond. Finally setting the entire exercise in a richly crafted living room set and telling the story of a Television abduction, and you have a concept film that satisfies all these curiosities.
Role: Designer for Method NY
TECHNICOLOR
Director: GMUNK
Executive Producer: Robert Helphand
METHOD DESIGN
Creative Director: Jon Noorlander
Creative Director: Johnny Likens
Creative Director: Rupert Burton
CG Supervisor: Boaz Livny
Producer: Bennett Lieber
Producer: Billy McMillen